Press Press2022.04.05CJ OliveNetworks to Provide Metaverse-Based Coding Classes to Middle and High School Students
▲ A student participating in CJ SW Creativity Camp Open Innovation is receiving
the newly opened Metaverse coding education
- The company newly developed differentiated curriculum in collaboration
with CJ SW Creativity Camp, a social contribution program, and Creverse, a
coding education company.
- The company opened new courses such as metaverse coding and 3D game
making with a unity engine-based education platform.
- The target of support is expanded from elementary and middle school
students to high school students, providing customized education based on the
- It contributed to bridging the regional educational gap by operating in
eight middle and high schools in Jeju in the first half of the year and
expanding to Gangwon and Jeolla in the second half of the year.
[CJ OliveNetworks = April 6, 2022 (Wednesday)] CJ OliveNetworks (CEO Cha
In-hyeok)’s representative social contribution activity ‘CJ SW Creativity Camp’
will be upgraded to an open innovation program in 2022.
CJ SW Creativity Camp is a pro bono activity that supports SW coding
education for elementary and middle school students based on the work expertise
of CJ OliveNetworks executives and employees have.
CJ OliveNetworks' new 'SW Creativity Camp Open Innovation' this year
developed a systematic curriculum reflecting edutech trends in cooperation with
Creverse, a company specializing in convergence thinking skills education
platform, to provide high educational effects and interest to students
participating in education.
The new course ‘Metaverse Coding Education’ is operated as a class linked
to the regular curriculum using codeAlive, an interactive coding platform implemented
with the 3D Unity engine.
Students can receive the latest coding education without physical teaching
materials as a platform that integrates learning and practice environments into
one. Moving away from text coding, which was done on the monitor screen, the
educational effect was enhanced by coding characters in a virtual world through
a real-time communication with instructors.
In particular, the program is composed of a wide range of curriculum
ranging from beginner to intermediate Python, AI machine learning, data
analysis, and algorithm learning, so it is possible to provide customized
education according to the students’ level.
The comparative course ‘3D Game Maker Education’ is a hands-on training
focused on making your own 3D games with Code Alive’s playground. By developing
a 3D game that escapes a maze or avoids obstacles, you can increase your
interest and immersion while also nurturing your creative thinking.
In addition, it plans to support programs using various digital teaching
aids by providing existing CJ SW Creative Camp courses such as Creative
Convergence Talent Education (STEAM) using LEGO, AI Machine Learning, and AI
The scope of the ‘SW Creativity Camp Open Innovation’ will be expanded
from the existing elementary and middle school students to high school
In the first half of the year, CJ OliveNetworks runs a 15-week class for
100 students in four middle schools in Jeju, including Jeju Nohyeong Middle
School, Jeju Girls’ Middle School, and Aewol Middle School. And an on-offline
hybrid type 'SW Creativity Camp Open Innovation' class will be conducted in four
high schools in Jeju, including Hamdeok High School, Seogwipo High School, and JoongAng
Girls’ High School. In the second half of the year, it plans to expand the
beneficiaries to Gangwon-do and Jeolla-do.
“CJ SW Creativity Camp has been making continuous efforts to bridge the
regional education gap by switching to non-face-to-face digital education even
in the midst of the Corona crisis for the past two years,” said Baek Jae-min,
manager of management support at CJ OliveNetworks. “We will spare no effort at
the company level to help students who participate in the professional and
systematic open innovation program that enhances educational effectiveness grow
into creative talents.”
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